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Traveling Salesman

Visit every city once and loop back home on the shortest possible route · match the optimum to win, and the map gains a city as you climb

Visit every city once and loop back home on the shortest possible route · match the optimum to win, and the map gains a city as you climb
FAQ

About Traveling Salesman

Traveling Salesman is a bite-size route-optimization puzzle built on one of the most famous problems in computer science · the Traveling Salesman Problem (TSP). A handful of cities are scattered across a map, and you start at home. Your job is to plan a tour that visits every city exactly once and loops back home, using the shortest total distance possible. Tap the cities in the order you would drive them and the route draws itself; the live distance counter tells you how long your loop is.

Why it trains your brain. Finding the shortest tour is pure spatial reasoning and planning · you have to weigh whole orderings against each other, notice when a route crosses itself and wastes distance, and search for the arrangement that can't be beaten. There is no formula to apply; you reason about the geometry directly, which is exactly the kind of optimization thinking the TSP made famous.

Match the optimum to win. Every map is solved exactly behind the scenes, so a round only counts as a win when your loop matches the true shortest route · equally-short tours all count. Come up longer and the game reveals the optimal route over your own so you can see the crossing you should have untangled.

The map grows as you climb. Early rounds are four or five cities · short enough to eyeball. Every few levels the map gains another city, and each extra stop multiplies the number of possible routes, so spotting the shortest loop gets harder the further your streak runs.

Part of the PlayMemorize family of brain-training games. Runs entirely in your browser, works offline as a Progressive Web App.

How to master

FAQ