Laser Bounce
Spin the mirrors to bounce the always-firing laser into the goal, one more mirror each shot you clear
About Laser Bounce
Laser Bounce is a compact PlayMemorize mini-game about angles and reflection. A laser leaves a fixed emitter and you spin mirrors until it bounces into the goal.
How a round works. Tap a mirror to select it, then spin it left or right ten degrees at a time · the live beam re-aims as you turn, so you can read the angle and line up the shot before you fire. Every run opens with a single mirror; every shot you clear adds one more. Miss and the run ends. Feedback is immediate and every board stays in your browser.
Want a harder aim? Bullet Mirror is the same puzzle without the confirming beam · its tracer deliberately runs past the goal, so the landing spot is a calculation you commit to when you fire.
Embeddable. The Embed tab lets teachers, parents, and writers place either the mini-game or full game on another site. Embed opens are tagged for GA4 attribution while play remains local-first.
Part of PlayMemorize, a passion project from Christoffer De Geer. It runs in the browser and is designed for short, honest practice rounds.
FAQ
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What does Laser Bounce train?
Laser Bounce trains spatial reasoning about angles and reflection: predicting how a beam bounces off a mirror you rotate, through short rounds with immediate feedback. -
How do I aim the laser?
Tap a mirror to select it, then use the spin buttons to rotate it ten degrees at a time. The beam re-aims live as you turn, so line it up on the goal and press Fire. -
Why do more mirrors keep appearing?
Each shot you clear adds one more mirror to the next board, so the beam has to thread more reflections. Every run starts at one mirror. -
Can I embed Laser Bounce?
Yes. Open the Embed tab below the game to copy a mini-game iframe or a full-game iframe for another page. -
How is Laser Bounce different from Bullet Mirror?
Same mirrors, same goal, different information. Laser Bounce shows the real beam live, so you can aim by eye; Bullet Mirror only shows a tracer that runs past the goal, so you commit to the shot before you know where it lands.